Dota 2 map and match settlement
Maps that start with fewer than ten competitors void. A disconnect in the first ten minutes without reconnect or replace voids affected map and match bets; after minute ten, bets follow the official result. Walkover or admin win in the first ten minutes voids map bets; after minute ten the official result stands.
Destroying the Ancient wins the map; GG in all chat is a surrender. Match markets cover 2-way and 3-way winners (including Bo2 draw paths), map handicaps (1.5 on Bo2/Bo3, also 2.5 on Bo5), exact map tallies, total maps, and “win at least one map.” Map props include duration, kill totals/handicaps, Xth kill, first-to-reach, first blood, first tower/barracks/aegis/tormentor, kill parity, and announced Rampage/Ultrakill/Beyond Godlike/Megacreeps.
Interval markets use the in-game clock from map start through the stated minute (pauses do not count) and official post-game data; if the map is abandoned before the interval completes and the outcome was not already decided, bets void. Player markets use Dotabuff with stream fallback; denies stand; split kills finished by neutrals or towers are omitted from player markets.
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